Building Lifecycle Management
Titel Ansprechpartner Kurzbeschreibung

SAMANTHA project wants to anticipate with this up/reskilling strategy, especially in VET (Vocational Education Training) field because the current European VET offer has to respond to such challenges and take advantage of great opportunities ahead as the gap that exists in the Toolmaking and Habitat sector. For this reason, SAMANTHA aims to develop a novel training program addressing the mismatched high-tech T-shaped skills for proper implementation of AM in the value chains  f such sectors through high qualified workers.sector. For this reason, SAMANTHA aims to develop a novel training program addressing the mismatched high-tech T-shaped skills for proper implementation of AM in the value chains of such sectors through high qualified workers.

BioS4You (Bio-Inspired STEM topics for engaging young generations) project aims to engage new generations, through formal and non-formal education and active-learning activities, in STEM subjects by introducing them to the bio-inspired technologies, to both the biologically inspired engineering and the scientific innovations, new treatments, technology and processes that could make a real difference in improvement of life and environment. Specifically, the main goal of BioS4You to realise various actions for STEM educators and support programs for young people, and young women in particular focusing on science, technology, engineering and mathematics, starting from the idea to relieve them of the fear and insecurity of these topics and to encourage them to the study of their subjects.


3D Printing in VET aims to introduce the use of 3D Printers in Vocational Education and Training in Europe. In order to introduce the 3D printers in vocational schools and institutes in partners countries, the project consortium will explore the status quo on training structures in different EU countries and develop a highly innovative, internationally competitive training programme on 3D printing use.


MAKING 4.0 aims to establish a European-Asian collaborative consortium in order to develop an innovative curriculum to modernize the current training offer, around Industry 4.0, in the countries of Malaysia and Sri Lanka that will allow on the one hand to improve the sustainability of the industry in each of the countries, and on the other to strengthen ways of collaboration and development between European and Asian universities.

MAKING 4.0 project

The main aim of ESSENSE is to develop and implement a common curriculum and learning approach on BIM towards the design, construction and management of public and private environments for older adults that will meet the learning needs of Higher Education students that will be relevant to the labour market and societal needs. This will address the topics BIM, smart housing and Ambient Assisted Living (AAL) principles and their interaction. 

ESSENSE project

The aim of FURN360 is to develop and implement a common curriculum and training content focused in the office and contract furniture sectors for implementing strategies able to ease the transition to a circular model and therefore:

  • Design towards life cycle.
  • New services/departments that can be created (maintenance, spare components, etc.).
  • New business models and opportunities that Circular Economy can bring to the sector: B2B (hotel and catering, private hospitals, clinics etc.), B2G (Governments) or even C2C (sharing platforms).

FURN360 project

E3D+VET tool aims to be a sustainable open tool to support the teachers in educating students in 3D printing and different subjects using the 3D printing. It’ll also provide the teachers the necessary guides and tools to feed the software application in the future with own exercises and will make the educational centres do not necessary depend on their own 3D printers machines by using 3rd party services. The project will also take advantage of different face to face workshops to improve the intellectual outputs of the project.


The aim of the project is to design, develop and recognize a Joint Curricula for filling the skills gaps in Industry 4.0 related technologies and topics for production managers and CEOs of the wood and furniture industry:
• Equipping CEOs and production managers with the right skills for the digitalization of their  factories to change them into factories of the future that will improve  the conditions for quality job creation. It will be performed by promoting better anticipation of ICT skills needs and develop better alignment between skills and labour market needs.
• To create a complete training path guide for the development of smart furniture factories of the future dividing  the major areas of knowledge in 300 video pills within 3 minutes duration together with gamification techniques to encourage the completion of  the training course.
IN4WOOD project

AUREA4RURAL aims to create an innovative digital augmented reality platform (Smartphone APP) for the rural tourism sector along with training materials according to the tasks of the staff working in these sector: managers of Natural Parks, rural hotels, restaurants, companies providing leisure activities, culture or environment departments from rural towns and villages and visitors. AURea4RURAL will enhance opportunities for cooperation between VET and economic actors, boosting initiatives among stakeholders and the transfer of knowledge in these sectors.

AURE4RURAL project

Outdoor Flying Augmented Reality Anwendungen in städtebaulichen Planungssituationen. 
Ziel des Projekts ist die Entwicklung einer Lichtmarkertechnologie, die eine eindeutige Detektion charakteristischer Punkte eines künftigen Gebäudes ermöglicht und auf mobilen Endgeräten (Smartphones, Tablets) die richtungs- und neigungsgerechte visuelle Darstellung eines geplanten Gebäudes als Augemted Reality Anwendung ernöglicht. Die Marker werden dazu am Boden oder an existierenden Gebäudeecken positioniert und leuchten mit schnell wechselnden RGB-Farben. Diese werden im Videostream detektiert und zur RIchtungs- und Neigungsbestimmung des virtuellen Gebäudes herangezogen.




Training material for developing 3D printers. EU-Programme Erasmus+, Key Action: Cooperation for innovation and the exchange of good practices

E3d+ project

Im Rahmen des Projekts wurde ein Prototyp entwickelt, mit dem virtuelle Objekte haptisch-visuell
dargestellt und mit Hilfe von Gestenerkennung manipuliert werden kann. Für die visuelle Darstellung wird
 das Head-mounted Display Oculus Rift verwendet und mit einem ein Leapmotion Controller zur Gestenerkennung kombiniert. Das haptische Feedback wir durch die Modifikation von Handschuhen mit handelsüblichen Vibrationsmotoren konzipiert und umgesetzt. Die Möglichkeiten und Grenzen der Anordnung wurde hinsichtlich ihrer Eignung zur Darstellung und Interaktion von Sehgeschädigten mit virtuellen Objekten evaluiert.


Haptische Vermittlung von Gemälden für Sehgeschädigte und Blinde

Immersiver Erlebnisraum für virtuelle Architekturen

Dezentrale CNC gesteuerte Unikatfertigung für individuelle, ressourcensparende, zeit- und kostenoptimierte Bauabläufe

Gestengesteuerte Mensch-Maschine Interaktion für Architekten auf Grundlage kostengünstiger Trackingsysteme

Softwaresteuerung über ein Brain Computer Interface am Beispiel emotiv und sketchup

Kombiniertes 3D-Druckverfahren zur kosten- und zeiteffektiven Produktion von Prototypen

Kombinierte audio-haptische Unterstützung in der räumlichen Navigation von Sehgeschädigten